Walk
The walk puts you inside the home, in first person. You can't go through walls; through doors you can, through windows you can't. A door closer than 1.7 m opens by itself. Stairs take you to another floor.
App: 3D → the walk button with a walking figure. Web: the Walk tab.
At the top of the screen there's only exit and the ☰ menu. The back button also leaves the walk.
Controls
| Phone, tablet | Keyboard and mouse | Gamepad | |
|---|---|---|---|
| Walk | A finger on the left part of the screen — the joystick appears where it lands. Push to the edge — run | WASD, Shift — run | Left stick. L2 — run, L3 — run toggle |
| Look | Other fingers | Mouse | Right stick |
| Jump | The A button at the bottom right | Space | Cross / A |
| Crouch | The B button, press — crouch, again — stand up | C or Ctrl | Circle / B |
| Turn on what you're looking at | Tap the light | Left mouse button | Square / X |
| Flashlight | Menu | F | Triangle / Y |
| Grab an item | — | G | — |
The mouse is captured on the first move, release it with Esc. On the web also: V — third-person view, R — microphone, M — plan and back, O — regular 3D.
A gamepad also works in the Homer World walk — the separate build, including the one embedded in Homer: the sticks move and turn, the buttons go to the walk rather than to the on-screen buttons. Both apps, Homer and Homer World, need to be up to date.
On the TV you walk with the remote: up and down — a step, left and right — turn in place. “OK” turns on what you're looking at.
Lights in the walk
Tapping the light itself switches it. A tap away from devices opens the card of the room you're standing in. Above whatever is in the middle of the screen hangs a label with the device name and “tap to turn on”. Tapping the label also switches it. Sensors and devices you aren't allowed to switch have no button.
A light without its own 3D model is shown as a lamp shade under the ceiling — visible and tappable. If switching failed, you see the reason instead of silence: the light is not in the home (its entity_id changed — bind the device on the plan again), it's unavailable and the home can't see it, or the Homer server is not responding or refused.
Step and jump
Settings → Home → Step and jump, on the web — Edit → Home: name, tariff, step, location…. This is a home setting, not a device one: everyone moves this way, including in the shooting range and in the headset.
| Item | What it changes |
|---|---|
| Step | Speed from ×0.5 to ×5 |
| Jump | Normal or up to 6 m |
| Spin Dash | Crouch, press jump — the ball spins up, stand up — a dash forward |
| Homing attack | A second jump in the air — a dash forward |
A normal jump is 89 cm: you can jump onto a chest of drawers, but not onto a wardrobe.
Walk menu
- a clock with a time-of-day slider and now;
- Flashlight, Third-person view — the camera behind your right shoulder;
- ⌂ To entry point, Teleport… — to a room, to a neighbour or, in a world, to a teleporter;
- Enter from here — changes the entry point for everyone, see Home editing;
- Share location — a link to this place and view direction;
- 📍 Labelled pointer…, 🚶 Follow me, ➜ Go to marker — for walking together;
- ✋ Arrange mode and ↺ Reset items to their places;
- 🥽 To headset — only on headsets, see Headset;
- Screen rotation: auto, landscape or portrait;
- Music — where the place has music. Off by default.
You can push and pick up items in the walk. It's a game: nothing is written to the plan, and after the walk the home is as it was. To rearrange furniture for real, use ✋ Arrange mode — it's available to those who can edit the home.
Together
Two or more people enter the same home from different devices and see each other's figures. The web version is a full neighbour too. Devices get to know each other through the home, while poses go directly, bypassing the server, and are encrypted with a key only this pair has.
Settings → Walk → Walk together, on the web — Settings → Me at home and Settings → Walk.
| Item | What it gives |
|---|---|
| My name in the home | The label above the figure's head, up to 40 characters. Empty — the device model |
| Clothes color | The figure's shirt and its dot on the flat plan. Assigned automatically, change it if you don't like it |
| Own face in the walk | A picture on the figure's mask. Scaled down to 256 pixels and stored in the home's asset storage |
| Live face from the camera | A frame from the front camera 15 times a second. Not stored anywhere. While the camera is open, the screen says so |
| Talk in the walk | Voice, see below |
| See who's walking around the home | Dots with names on the plan and figures in 3D — without going on a walk. For a wall panel and a TV |
| Find neighbours on your network | Getting to know each other without the server, over Wi-Fi |
The camera and microphone are behind two locks: the home owner's permission and a switch on the device itself. If the owner hasn't allowed it, the card says so. In the walk an open camera and microphone have a thick frame with a red halo.
Own network — no gatekeeper
“Find neighbours on your network” announces your name and address to everyone on the same network, and anyone can announce themselves as a neighbour. They can't eavesdrop on poses, but they can come into the home as a figure. Keep it only for home Wi-Fi, turn it off in a café or hotel.
How to talk to a neighbour
- The “look here” marker. Hold a finger on the floor — a pillar of light appears that everyone sees. For a device without a microphone it's the only way to say something.
- 📍 Labelled pointer… Appears where the middle of the screen is looking, visible through walls. Lives 30 s, 2 min or 10 min.
- Chat. The 💬 button opens a feed on the right. The place is attached to the message by itself. While there's something unread, the button blinks. If a Telegram group is linked to the home, messages go there too.
- 🚶 Follow me. The neighbour sees “… asks you to follow” with Follow / No buttons. Without their consent their camera doesn't move.
- ↗ above the chat takes you to the neighbour, onto free floor next to them, facing them.
Invite to the home
Share location copies a link to the point and view to the clipboard. The link gives no access: it only opens a home the recipient already has.
On the web the “Share location” window shows a QR and two links: for the browser and for the app. The owner can add an access key to the link: level and term. Such an invite is single-use and valid for a day.
Voice
Neighbours hear you the way they would in the home: the farther, the quieter, muffled through a wall, audible through a door.
| Up to 1 m | Full volume |
| Beyond 18 m | Silence |
| One wall | Volume 0.45, muffled |
| More than two walls | Silence |
The microphone is open only in the walk, and silence isn't sent over the network. The 🎤 button “breathes” green with the volume. While there's a neighbour in the home, music from other apps is ducked but not paused.
Android 10 needed
Voice works on Android 10 and above. On older devices the walk works fully except voice: you'll have to talk with the “look here” marker. A disabled microphone doesn't stop you from hearing neighbours.
Motion sensors from the walk
The walk can wake motion sensors: you enter a room — its sensor fires, you leave — it calms down after 20 seconds. That's how you test automations without getting off the couch.
Only test sensors set up for the test stand fire. The walk never touches real sensors. The light on them is turned on by a separate automation in Home Assistant: it turns on only lights that are off and after a minute of quiet turns off only what it turned on itself.
Shooting range
Experimental
The shooting range is a game on top of the walk, experimental in 1.0.
The walk hides a zombie shooting range. It recolors the home's real lights, so it's turned on with a code.
App: ↑ ↑ ↓ ↓ ← → ← → B A. Arrows — sharp joystick flicks, the remote's or gamepad's D-pad; B and A — the on-screen buttons. No more than 1.4 s between symbols. The input is shown from the third symbol. Web: the same code and Start (Enter). The owner has 🧟 Zombie shooting range in the menu.
Before starting, the app asks “Switch the home to game mode?”. The lights turn red and blink on every wave, and a siren wails. After the game the home goes back to how it was lit before.
- The trigger on the right: hold — burst fire, slide your finger along the trigger — aim. A 10-round magazine, 1.5 s reload.
- The scoreboard: health, wave, score, magazine.
- At the start of a round all doors close. A zombie breaks a door in 4 hits.
- Zombies come as regular ones, runners (from wave 3), tough ones (from wave 4) and brutes (from wave 6). A headshot is worth three times the points.
- You can hurt your own people too. A killed player rises as a zombie and fights with their hands.
- The home style applies in the shooting range too: if the step is sped up, zombies speed up along with you.
- At the end — the score and how many of your own lights got broken. Items knocked over by bullets go back to their places.
Together. The wave is run by whoever started it, and the light changes only at their place. Others are pulled in automatically: “… started a game — the lights in your flat won't change”. Don't want to play — leave game. A panel or TV with “See who's walking around the home” sees the wave but doesn't play.
Game and sound
Settings → Walk → Game and sound, on the web — Settings → Walk.
| Item | What it changes |
|---|---|
| Game mode switch | A switch that allows the shooting range. While it's on, the code works; off — it can't be entered at all. Not set — the game is always available |
| Siren sound | What the siren sounds like: the system alarm, “Howler” or your own sound. The home uses the same sound for leaks, smoke and gas |
| Walk sound | Steps, shots and everything that sounds inside the home |
| Haptic feedback | A short buzz on a hit and a blow. Tablets and TVs have no vibration |
| Spin Dash in the headset | Spin the world along with the ball. It causes motion sickness, so it's off |
| Clothes color | See Together |
On the web there's “Walk and shooting range sounds”, “Spin Dash in the headset” and “Game mode switch” from this. In the app the game mode switch is chosen on each device separately.
Debugging
Settings → Debug → Demo and debugging.
- Demo: home in a pocket. A made-up home: lights go on and off, but nothing goes out. This is for showing the app. The walk in demo is solo. The owner opens the demo.
- Debug mode. In the walk — exact coordinates in “Teleport…”, a metrics panel and highlighting of invisible walls. On the plan — link quality.
- Walk: addresses and link. Your address and the name neighbours see the device under. You don't need to enter the address anywhere — it's here so you can check the link if a neighbour isn't visible.
Radio
Not about the walk, it sits next to it in the same card. Shows which Zigbee channel is used and which 2.4 GHz Wi-Fi networks it shares the band with.
- “Radio is free” or “Radio is busy: in the last hour the bridge was denied airtime N times”.
- Check radio looks for Wi-Fi networks that overlap the Zigbee channel: “overlaps”, “adjacent”, “nearby”. Android asks for precise location for the search.